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As a video The games industry continue to face mass working ways, the narrative receives work Hit the biggest. Over the past few years, the work of industrial works – non-proportional-affected narrative designers in 2023 and 2024, creative professionals who prepare and emotional drums of the game.
Even the director of the game Languid, Carrie Patel – A successful author and narrative developer with more than ten years of experience in the game studio Obsidian fun-Flave, he was lucky to start his career years ago. In today’s terms, it cannot dream of trying to be in the industry.
“Simply find a way, it looks difficult and difficult,” said Patel. “I heard their employed colleagues over the last three or five years, in fact I said the same thing.”
Patel was with Obsidian since 2013 when he started as a narrative designer in the first Columns of eternityRole Game Game Released in 2015. Was a narrative hook in the 2018 series, Eternal Columns II: Enemyand continued to work on a narrative design for 2019 Foreign Worlds.
LanguidFantasy RPG in the same universe as Obsidian is famous Columns of eternity The series is available today through early access to Windows PC and Xbox series x. The official start of the game is Tuesday 18 February.
The pathel is excited to start a hood with a rich, immersive story, especially as the talent required to make the industry less than the industry. “I think RPGS, especially the kind of players, we give the players an opportunity to show that they are excited about the deep, nuhang and their time,” he says.
Some of the story success of Obsidia was not wanting to trust artificial intelligence. “Good game stories will be written by good narrative designers,” said Patel. The use of AI in AI has increased over the past few years; Survey of industrial workers It was published earlier this year 52% of respondents said they worked in companies using a generative EU to develop games.
Despite the technical interest, gaming producers are less positive than those in the past years. “I don’t think any technology will replace human creativity,” said Patel. “I think that our games are special, special and their dialogue and their dialogues and special characters are special and what I do not repeat any AI.” Other developers are certainly working. Last March, Ubisoft was exhibited Talking generative Ai Prototype This allows players to make a sound with a character without a player.
Patel feels encouraged to play with approved compound narratives Baldur’s door 3Speaking of being “this thoughtful, sometimes an audience for complex games.”
“Our goal has never done the longest game you will spend hundreds of hours,” Patel said. “Our goal was to always make a really great game that gives you an adventure you feel you’re in the center of this immersive new world.”
Patel is the key to strong leadership, when the culture of each team will be a little different. To be completed, it is important to have enough decisions to clarify people.
Little effective: Attitude as a Meta CEO Zuckerberg Mark Zuckerberg, who recently said that companies need moremale energy“In their jobs. Technical companies are back to the leadership and attitude of Patel’s management and attitudes that support the variety, capital and sign-in and politicians supporting the marginalized communities.